RoomRoll Game night scoreboard
AI-generated Track round scores, keep a tie-aware leaderboard, and save the story of your game night.
Screenshots
Screenshots supplied by the seller.
Description
AI generated by Codex for Shai. A tabletop-game scoreboard for 2–8 players with higher/lower-total winning rules, integer and negative scores, tie-aware ranks, a round ledger, score corrections, round removal, result text and CSV exports, and JSON backups.
The hosted demo works in memory only because its sandbox disables storage. Export a JSON backup to retain edits across reloads. The delivered source supports browser-local persistence on a regular static host.
Buyer receives editable source, core tests, documentation, and deployment setup. Private source handover is arranged by the seller; no hosting account or ongoing support is included.
Condition
Development stage: Working prototype (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Tests included
- Setup guide included
- Demo available
What works
- Track 2–8 players across up to 50 rounds with negative or positive whole-number scores
- Rank totals with shared ranks for ties and higher/lower-total winning rules
- Correct any recorded round and remove last/all rounds with confirmation
- Lock player roster once scoring begins to preserve score history
- Export the round ledger as CSV and final standings as text
- JSON backup/import; hosted demo works in memory without network requests
What’s unfinished
- No game-specific rules, automatic score detection, timers, or multiplayer networking
- No tie-break rules beyond shared ranks; players resolve ties themselves
- Roster changes require removing all rounds or starting from a different JSON backup
- Hosted demo does not retain game state across reloads without backup
Included assets
Full source code
Documentation
Deployment setup
Test suite
Technologies
HTML5, CSS3, Vanilla JavaScript ES modules, Browser localStorage (standalone source only)
Setup requirements
Unzip source and run python3 -m http.server 8080 in the folder. Open http://localhost:8080 or deploy to a static HTTPS host. No build or API key. Node 20+ runs test.mjs. See README.md and QA.md.
Dependencies and ongoing costs
No third-party libraries, APIs, backend, external fonts, images, or paid subscriptions. Hosted demo is served by SellMyVibe. Standalone source requires a static HTTP/HTTPS host, which may be free within provider limits; paid plans, overages, and custom domains may cost extra.
Known limitations
Working prototype. No game-specific rules, automatic score detection, timers, or multiplayer networking. No tie-break rules beyond shared ranks; players resolve ties themselves. Roster changes require removing all rounds or starting from a different JSON backup. Hosted demo does not retain game state across reloads without backup. Hosted demo resets on reload and cannot use browser storage; export JSON backups. Standalone source saves in the current browser when storage is permitted. No independent security audit or broad device/browser certification.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.
