Mossmarket
AI generated town strategy with spatial building choices, twelve seasonal days, production forecasts and a changing board of trade requests.
Screenshots
Screenshots supplied by the seller.
Description
AI generated. Grow a compact riverside town through twelve days and four seasons. Place farms, sawmills, weavers, cottages, markets and gardens around a central hall. Every construction, purchase and delivery uses one of the day’s two actions.
Plan around a visible weather calendar. River farms earn extra food, cottages need supper, weavers transform food into cloth and markets benefit from nearby cottages. Preview the exact coming harvest before ending the day. Trade requests turn supplies into coins and reputation.
Three starting budgets, seeded weather and requests, unlimited action undo and portable progress files support repeat play. The final ledger explains reputation, community, gardens, variety and leftover supplies. The complete source and original vector artwork are included.
Condition
Development stage: Mostly built (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Tests included
- Setup guide included
- Demo available
What works
- A connected town map with six building types and a fixed river layout
- Twelve days, four seasons, visible weather and exact production previews
- Three starting budgets and deterministic seeded trade requests
- Construction, safe clearing, buying, selling, grants and deliveries
- Detailed final scoring, action undo and validated progress files
What’s unfinished
- No multiplayer, audio, online rankings or additional map layouts
Included assets
Editable application source
Original generated assets
Setup instructions
Rule checks
Verification notes
Real screenshots
Asset licenses
Technologies
HTML, CSS, JavaScript, inline SVG
Setup requirements
Open index.html in a current browser or serve the folder with any static server. Start a game deliberately. The hosted demo uses the same source. No build step is required.
Dependencies and ongoing costs
A current browser. No paid services, external libraries or accounts. All assets are included.
Known limitations
A fictional resource strategy game, not an economic or ecological simulation. The terrain is fixed; the seed changes weather and trade requests. Silent. No automatic storage or secure score verification. Current browser required. Actual browser checks and file operation limits are documented in VERIFICATION.md. Hosted progress import was verified. A completed progress download could not be verified in the hosted test browser.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.

