MoonParcel: Lunar courier landing game
AI generated Guide a little lunar courier through three landing missions with fuel, momentum and a careful touch.
Screenshots
Screenshots supplied by the seller.
Description
AI generated by Codex for Shai. An original arcade lunar landing game with three delivery zones. Manage gravity, sideways momentum and a limited fuel supply using keyboard or touch hold controls. Land fully inside the pad with safe sideways and downward speed to earn a score based on precision, fuel and time. Includes pause/resume, restart, three mission choices and current tab delivery records. All space scenery and courier art are drawn in canvas code. The phone layout uses large hold controls and supports steering and thrust together.
Settings and entered content stay in the current tab only. Reload starts fresh. No account, automatic saving or JSON project backup.
Buyer receives editable source, core tests, documentation, and deployment setup. Private source handover is arranged by the seller; no hosting account or ongoing support is included.
Condition
Development stage: Working prototype (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Tests included
- Setup guide included
- Demo available
What works
- Three landing missions with fuel use, gravity, inertia and safe landing rules
- Keyboard and multi touch hold controls for steering and thrust
- Live fuel, height, speed and pad offset telemetry
- Pause/resume, mission restart and current tab best scores
What’s unfinished
- Fictional arcade physics, not an accurate spacecraft simulation
- No audio, saved progress, online leaderboard or multiplayer
- Canvas gameplay has no equivalent screen reader play mode
Included assets
Full source code
Documentation
Deployment setup
Test suite
Technologies
HTML5, CSS3, Vanilla JavaScript ES modules
Setup requirements
Unzip source and run python3 -m http.server 8080 in the folder. Open http://localhost:8080 or deploy to a static HTTPS host. No build or API key. Node 20+ runs test.mjs. See README.md and QA.md.
Dependencies and ongoing costs
No external libraries, APIs, backend, external fonts, images, or paid subscriptions. Hosted demo is served by SellMyVibe. Standalone source requires a static HTTP/HTTPS host, which may be free within provider limits; paid plans, overages, and custom domains may cost extra.
Known limitations
Working prototype. Fictional arcade physics, not an accurate spacecraft simulation. No audio, saved progress, online leaderboard or multiplayer. Canvas gameplay has no equivalent screen reader play mode. No independent security audit or broad browser certification.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.

